How Tendency changes
Tendency reflects whether your actions push the house toward Pure or Corrupt. Saving people and creatures supports one direction, while killing them supports the other.
Those choices affect the ending: you can prepare and save your family for the good ending, or become the murderer and begin a massacre inside the house for a darker ending.
Version 1.02 fixed a Tendency-related bug so the system should be easier to affect, and it fixed the TV graphs so they properly display your progress.
Endings, progress, and the patch
- How do I move toward Pure or Corrupt?
- Your treatment of the people and creatures around you moves Tendency: saving and killing push the house toward different Pure or Corrupt states.
- Which outcomes does Tendency influence?
- Your actions change the ending, including a good path built around preparing and saving your family and a darker path where you become the murderer.
- Where can I check my Tendency progress?
- The game uses graphs on the TV to display progress; version 1.02 fixed those graphs so they display it properly.
- What changed for Tendency in version 1.02?
- Version 1.02 fixed a bug related to Tendency and made the system easier to affect, while also correcting its progress display on the TV graphs.
